After E3 - What We Know Now.
Last years E3 was pretty dull by normal standards, with very few exciting games being announced or shown. We had the normality of Call Of Duty being shown off at Microsofts Press Conference and we had Sony trying to claw back the many deserters, who had fled to the Microsoft system, as the PS3 had less and less good exclusives and just games in general.
But we did get to see a gimpse of the Next Gen.
Watchdogs didn’t hold back on it’s promises for the all new systems. Ubisoft promising huge open world exploration within a living, breathing city, that you could hack/stealth or kill your way through, with each action having unique consequences.
E3 this year was, in comparison, a huge celebration of what gaming will be over the next few years. Watchdogs showed up to once again show it’s determination to be the poster boy for Next Gen.
With the demo shown off at E3, we saw a much more interesting way to play watchdogs. Senior Producer Dominic Guay coining the phrase “Stealth Driving”, referring to the ability to avoid police and tails by turning your car off and driving normal, thus tricking the AI. Then showing us the ability to hack plenty of the environment to either shield your actions or help create more carnage. On that note, the violence seems to be quite shocking and brutal. Something that is not very easy to achieve in a past time dominated by killing people in poorer countries than our own.
The other features we were shown was an interesting take on multiplayer with the ability to hop on your tablet or any other mobile device, to help or hinder the player. Given a top down view of the city, the mobile players has the ability to hack the environment to his or her desire. Want to make life hard for your console playing friend? Raise bollards to stop his getaway, call in police to slow his escape. Want to help? Hack police choppers and create panic to help your friend disappear. Sounds like plenty of fun to be had either end of the spectrum.
Also heard at E3 was the idea of a merging of multiplayer and Singleplayer to allow people in other singleplayer games to hack you in their city. While you’re going about doing your missions, someone may appear in your world with the mission to hack you. You will not be notified of this, but it will be optional and with the ability to turn this sort of feature off. With similarities to the Assassins Creed Multiplayer this could end up being an awesome way of finally pulling that concept off, with what is surely a technical marvel.
With watchdogs being available on every platform out there, this may just end up being the poster boy Ubisoft wants it to be.